Battle to win an intergalactic struggle to rid the galaxy of the rising Alien threats in this 3rd person squad-based shooter for PC.
Standard Edition
- HELLDIVERS™ 2
An ancient, “highly advanced” species, desperately seeking to reclaim their former galactic supremacy. These mind-controlling, xenophobic aliens cannot be reasoned with. They must all be killed.
The Voteless
The Voteless are former loyal citizens of Super Earth, warped by Illuminate experimentation into mindless soldiers for their despotic regime. They have been stripped of something even deeper than their humanity: their capacity to participate in the Democratic process.
The Watcher
Watchers are the eyes of the Illuminate. These floating droids scan for free-thinking lifeforms, and report them to their masters for enslavement or eradication.
Overseer
Centuries old, Overseers are formidable, calculating warriors armed with arcane weaponry. They bend the Voteless to their will, using them as expendable shields in a craven attempt to conserve their own numbers.
Harvester
These spindly machines stalk the battlefield, reaping patriotic innocents with their cycloptic death beam. They see with only one eye, emblematic of the limited, closed-minded perspective of the entire Illuminate species.
The ravenous Terminids are guided solely by an instinctive urge to reproduce, spread, and destroy Democracy. They are a fast-evolving plague, a shapeshifting infestation that threatens to devour and disenfranchise every single child on every single planet.
Scavenger
The brainless Scavenger is the lowliest of Terminids. Upon encountering an agent of Liberty, it emits a piercing scream that attracts nearby bugs in a reflexive attempt to destroy Freedom.
Warrior
Warriors are the natural end result of a species optimized for mindless expansion. In controlled environments, they have eviscerated innocent baby cows in under a second. One can only imagine what they would do to innocent baby humans.
Hunter
The pesky Hunters are known to dodge incoming fire with swift leaps. Scientists note that while this behavior might appear intelligent, it is merely a base instinct, akin to a housefly avoiding an incoming swat.
Stalker
A side effect of Terminid gene splicing research, Stalkers can camouflage themselves almost to the point of invisibility. But nothing can hide from the cleansing light of Freedom forever.
Bile Spewer
Bile Spewers appeared following unavoidable spills of toxic chemicals on Terminid E-710 farms. The Bile Spewer’s thorax is bloated with several metric tons of corrosive acid, which it vomits in revulsion upon encountering Democracy.
Bile Titan
The largest known Terminid strain, a single Bile Titan can destroy an entire SEAF platoon on its own. Engagement is not recommended without the support of heavy duty Orbital Stratagems or a high personnel replacement budget.
Charger
A rushing Charger is nearly impossible to stop, thanks to its meter-thick exoskeleton. Therefore, the recommended response protocol to this situation is the prompt execution of a Rapid Lateral Movement (RLM).
Brood Commander
Directing its foul brethren with a mixture of pheromone-like spores and authoritarian shrieks, the bloodthirsty Brood Commander is a rare and deadly strain known for its undeniable hatred of the right to vote.
The Automatons are mindless, bloodthirsty robots, coded for nothing but murder and socialist violence. Their origins are a mystery, but their unthinking hatred of Freedom makes them a threat to all citizens of Super Earth.
Trooper, Raider, Marauder
Troopers are little more than guns with legs, base caricatures of consciousness fused to machine guns and rocket launchers. Unlike Super Earth, the bots seem to believe that strapping heavy weaponry to expendable cannon fodder is the solution to every problem.
Commissar
A crude simulation of military leadership, the Commissar is augmented with slightly faster processing and a crude command subroutine. The Commissar stays out of combat if possible, as despicably cowardly as it is unequivocally non-sentient.
Scout Strider
The Scout Strider is a machine operated by a machine, a walking turret guided by the limited intelligence of an Automaton Trooper. Another fruitless attempt to ape true intelligence, in this case by exercising mastery over a machine even more primitive than themselves.
Berserker
A primitive actualization of barbarity, the Berserker has CPUs in each chainsaw that are programmed to solve one problem: closing the space between saw and target as quickly as possible.
Devastator
The ironclad Devastator seeks to crush opponents of the Automatons’ totalitarian worldview with a diverse array of heinous weaponry: arm-cannons, arm-shields, arm-machineguns and arm-rocket-launchers. Variants: Armcannon (Base), MG/Heavy, Rocket.
Hulk
As with all Automaton units, the plodding Hulk is brainlessly optimized to do nothing except deliver heavy firepower. If encountered, the recommended protocol for Helldivers is to immediately call in the largest orbital bombardment available. Variants: Autocannon/Rocket, Flame, Rocket.
Tank
Shamelessly copied from Super Earth tank designs, the Automaton Tank is clearly inferior in such a multitude of aspects that it would be impractical to list them here. Variants: Heavy Cannon, Quad HMG.
Dropship
Packed to the brim with robotic infantry, Dropships conduct rapid deployment of mindless, mechanized despotism.
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