PlayStation is home to adventure and innovation. Every week, millions of people experience the extraordinary through us, playing solo or together through a best-in-class online network. Our devotion to play has made PlayStation a global market leader in interactive entertainment. Our eyes are always on the future.
So where do you want to take us next?
Put your game in front of millions of players with PlayStation Store. You own the IP and pick the release date. Then use our sales reports to track your revenue and hit your targets.
Get the word out using our marketing channels to amplify your title's reach and build a community. Select titles also enjoy integrated campaigns, digital advertising, CRM, and social media support.
You bring the talent, and we'll provide support teams, comprehensive testing systems, and access to a thriving community of developers like yourself.
We want new voices, new ideas, and new experiences from the entire spectrum of the industry.
Game Developer - Whether your game is ready to play or just a glorious concept, we're here to support you right through development. From the smallest indies to the biggest global development studios, your creativity can find a home on PlayStation.
Game Publisher - Play Has No Limits and neither does your title's potential on PlayStation. We've got the tools and support to guide you through making your next game a success on PlayStation Store.
Tools and Middleware Creator - Made something useful you want to share? Our tools and middleware program is an essential part of the PlayStation toolkit. You could develop and license the software that shapes the next generation of ground-breaking titles.
Academia - PlayStation Partners supports higher education and other teaching bodies. Student teams have created tools and games for PlayStation platforms and later made the transition to full partner status, publishing their content on PlayStation Store.
"It's always a pleasure to work with Sony teams - they are like Sony consoles: innovative, powerful, and focused on quality content."
– Pierre Tarno, Sloclap
"The sole idea of attaching the PlayStation name and legacy to our game was already thrilling in and of itself. But as we started working on Tchia for PlayStation, we were met by an incredibly helpful, responsive, comprehensive, flexible, and efficient group of people with whom we instantly built a rich and positive relationship. Behind the big PlayStation name are genuine folks who want you to succeed, and when making games gets overwhelming, it is the most valuable resource there is."
– Phil Crifo, Awaceb
"PlayStation continues to be an outstanding partner and leader in indie games by putting the sweet, sweet spotlight on creative and groundbreaking games from developers of all shapes and sizes."
– Nina Struthers, Devolver
"PlayStation helped us elevate our creative vision from the very beginning. The passionate team we worked with created a supportive environment for developers. Every step of the way we had access to hardware experts, assistance setting up products, and fantastic marketing opportunities. We’re proud and honored to have such dedicated partners at PlayStation."
– Josh Grier, Ember Lab
"Since our first pitch to PlayStation over a decade ago, we've found like-minded, passionate individuals who care about quality at every step. It's easy to work with people like that, and together we've been able to accomplish some amazing things. We're in good hands."
– James Marsden, FuturLab
"Sony has led the way in creating games of fantastic creative and commercial success. I was humbled to start collaborating with them with Thomas Was Alone on Vita, and am delighted to have such a good relationship with such smart and heroic partners. They've done a fantastic job of heightening our studio's work, and bringing it to new audiences. Opening a devkit from PlayStation is like Christmas, but with more cables."
– Mike Bithell, Bithell Games
"With ever-improving tools at our disposal, we are able to focus on what we do best. Less time spent on infrastructure means better games. Simple as that."
– Mikael Haveri, Head of Publishing, Housemarque