30 years of play

Join us for a journey through PlayStation® history and the consoles and games that made us. 

Japanese release

March 4th 2000

North American release

October 26th 2000

European release

November 24th 2000

The PlayStation® 2 generation included giant steps forward in home console gaming, with augmented reality, online multiplayer gaming, and more ambitious, large-scale games on DVD discs.

Live In Your World, Play In Ours

PS2 is one of the biggest-selling video game consoles of all time, with over

160,000,000

consoles sold worldwide since 2000.

The grand PlayStation 2 reveal

Changing the game

Offering users cutting-edge gaming, DVD playback, online functionality, and backward compatibility with original PlayStation discs, the PS2 console represented an irresistible package at launch and throughout its lifespan.

The Emotion Engine

The PS2 console’s CPU was dubbed the Emotion Engine due to its ability to generate realistic images for the time and was comprised of eight separate units, each with a specific function.

The DVD age

By 2000, DVD was the most desirable way to watch movies at home. But dedicated DVD players could be costly at the time, so the PS2 console’s combination of gaming and DVD playback was hugely attractive to price-savvy consumers.

Console variations

The PS2 console had several iterations during its lifespan, including a slimmed-down form factor and many colourful variants as an alternative to its trademark matte black.

PS2 ‘Slim’

Released in late 2004, this thinner, lighter version of the PS2 console was not only a great space-saver but also added an ethernet port on the rear to make online play more accessible to PlayStation players.

Later models became even lighter, with the 2007 'Super Slim' version of the console shedding another 300g.

PS2 colour variants

The PS2 showed its playful side with multiple coloured variants of the 'Slim' model released for different regions worldwide. These included white, red, silver, metallic blue, and an iconic pink version released in 2006.

PlayStation's first steps online

Online gaming came to the PS2 console in 2001, with the Network Adapter add-on. A wealth of sports titles, shooters, racers, RPGs, fighters, puzzlers and even dancing games enjoyed online support, with the last official PS2 server, for Final Fantasy XI, active until 2016.

PS2 Network Adaptor

When online play landed on PS2 in 2001, the console needed a helping hand in the shape of the PS2 Network Adaptor, which slotted neatly into the rear of the system. With Ethernet port connected, it was time to play over the web.

The introduction of backwards compatibility

A fresh start

A new console generation meant a new start-up sequence. Users switching on their PS2 console would be greeted by a series of blocks, growing into towers. These were no random pattern, and represented the number of games played, and the time spent playing them.

“Kutaragi-san briefed us with the concept that was beyond our image, like a monolith floating in space with the earth in the background. I used the perfect 4th chords with stable harmony to express simple strength and the image of landing somewhere from space.”

Composer Takafumi Fujisawa, speaking to PlayStation Blog

Iconic PlayStation 2 games

Some of the all-time greats of gaming were born on PS2 and are still lighting up your consoles today. 

Iconic PlayStation 2 games

Some of the all-time greats of gaming were born on PS2 and are still lighting up your consoles today. 

Jak and Daxter

Naughty Dog’s action-platformer finds Jak and his ‘ottsel’ best pal Daxter – half otter, half weasel – embarking on a quest to stop a pair of wicked sages who want to contaminate the world with corruptive dark energy. 

Twisted Metal: Black

Twisted Metal’s car combat formula evolved for even more mayhem than its PS one predecessor, earning widespread acclaim for the array of vehicles and weapons available – including the terrifyingly iconic Sweet Tooth in his ice-cream truck.

Ico

Ico’s gentle puzzles, emotional weight and hand-in-hand running between objectives – and away from evil shadows – saw this action-adventure become a PS2 cornerstone (and a PS3 hit too, via an HD remaster), as well as a huge influence on other games.

Ratchet & Clank

An all-action 3D platformer, the original Ratchet & Clank introduced the gaming world to the wisecracking Lombax and his mechanical pal, and their penchant for letting rip with a huge array of weapons against the fiendish schemes of Dr. Nefarious.

Sly Cooper

A colourful cartoon-y sneak ‘em up, Sly Cooper was an early hit for Sucker Punch Productions, who went on to develop inFamous and Ghost of Tsushima. With stylish visuals and tight, rewarding gameplay, Sly’s debut still holds up brilliantly today.

Killzone

This sci-fi first-person shooter from Guerrilla finds humanity fighting for its existence against invading Helghast forces on the planet of Vekta, and started a series spanning PS2®, PS3®, PS4®, PSP and PS Vita.

God of War

Kratos’ debut was themed around Greek mythology and saw the iconic Ghost of Sparta guided by the goddess Athena on a quest of vengeance to kill then god of war, Ares, and eventually assume his mantle. God of War I established what the series come to be best-known for: epic scale, larger-than-life boss battles, and frenetic combat rewarding stylish combo strings with a brutal flourish.

Resident Evil 4

Blending intense shootouts with survival-horror gameplay and taking an innovative over-the-shoulder perspective on pistol pointing, Resident Evil 4 kicked Capcom’s series up a gear with a romp through rural Spain that set a new standard for third-person action.

Shadow of the Colossus

Set in an open world quite unlike any other, Shadow of the Colossus contrasts its uniquely minimalist moment-to-moment play with puzzle-orientated boss fights – 16 in total, against the colossi of the title. This is vast adventuring, but in service of a story told quietly.

The SingStar revolution

2004

Japanese release

December 11th 2004

North American release

March 24th 2005

European release

September 1st 2005

Riding a wave of success from the PS2 era, it was time to try something new. PlayStation Portable took console-quality gaming away from the TV screen and out into the world as a handheld device and combined full-scale gaming experiences with innovations in online technology and media playback that had come to the fore with PS2.

Step your game up

PSP took the world by storm as a pocket powerhouse, giving owners not only a portable gaming system, but also DVD-quality movie playback and an MP3 music player. Over its lifetime, PSP sold over 80 million units worldwide.

Changing the game

Putting PlayStation gaming in the palm of gamers’ hands meant a swathe of new innovations, including:

Universal Media Disc (UMD)

The smaller size of the PSP system required a new format for its games: enter UMD. The tiny discs could hold an impressive 1.8GB of data – enough for full-size games, feature films and music.

Multimedia playback

Games were the main focus of PSP, but it was also a capable multimedia device, with a wealth of movies and music available on UMD. Music and video collections could be saved to the system storage, and saved as playlists using the Media Go app.

Wireless online connectivity

In the days before smartphones, PSP gave players a handheld internet browsing device and video calling via the Skype app. With the later launch of PlayStation Network, PlayStation Store put a vast downloadable game store in the palm of gamers’ hands.

Infrastructure vs Ad-hoc modes

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